Tuesday, November 18, 2008

Heavy Monster Project(WIP)_Maya retopology


Hi! continue previous post.
When I complete my ZSphere building, then I go to Maya to retopology my character model.
This stage is buiding a good wire for animation in the future.
At the same time, I added some parts to my character(like nail, horn, chains...etc)
When I finished my topology, next step is go back to Zbrush, and start in sculpture in my character.


嗨!接續上一次的內容。
當我完成了ZSphere的創建後,我就到Maya去對我的角色模型重新佈線,以適用於日後的animation使用。同時,我也開始加上一些其他的物件(如:指甲、角、鎖鍊...等)。當我完成我的佈線後,接下來要回到ZBrush中開始角色的細部雕塑了。

No comments:

Post a Comment