Sunday, November 23, 2008

Heavy Monster Project(WIP)_Character Rigging

God!!!!! Rigging is so hard!!!!
I didn't study this territory, and I never study program. All knowledge are finding by internet.(God! so tire!!) In this character, I add some individual joints that let me to simulate like muscle animation. This character rigging is not a good example.(God! I never want to touch this territory again.)


God!!!!! Rigging實在是有夠難!!!!
基本上我並未真正學過這一塊(應該說也沒有地方有教這一塊),我也從沒碰過程式(簡單講就是不會程式啦!)哀,所有的相關知識只能從網路上找尋(囧)。我在這個角色上加上了一些獨立存在的關節,主要就是要手動去模擬肌肉的運動。基本上這個角色的rigging並不是一個好的範例,大家就不要太在意它了(我再也不想碰觸這一塊了)。

Saturday, November 22, 2008

Heavy Monster Project(WIP)_ZBrush Sculpting

emmm~~ Look like become mini making of~~(ha ha!)
Ok! When finished retopology, UV edit, then, go back to ZBrush. Sculpting will beginning!
This is my character sculpting. Because my computer is a notebook(old type), so~~~, when I sculpt to higher level, that is so~~~slow, therefore Lv6 is my computer limit.
In ZBrush, I sculpt structure, muscle, skin, scar...etc. In this stage, that is very freedom for me^^. ZBrush is an amazing software!
When every parts are finished, then I generate some textures of my character, yes, that is, normal map and displacement map. I still draw a basic color map by freehand(use PolyPaint), and then go to Photoshop to finish it. In this project, normal mapping is very important for me.



呵呵,看起來這一系列好像有點變成迷你的製作過程似的。^^
Ok! 當在Maya中完成重新佈線以及展UV的工作之後,就要再回到ZBrush中進行雕塑的工作了。
由於我的電腦是舊型筆電,所以當雕到較高的level之後就開始變得很~~~~慢很~~~~慢,因此Lv6就是我的極限啦。在ZBrush的製作模型階段,真的是很自由。我在此製作了角色的結構、肌肉、皮膚、傷痕等等細節。每一個部分通通都雕好之後,就要開始輸出我所要用的貼圖了,沒錯,normal map 和 displacement map。在此次的project中這兩個貼圖(尤其normal map)對我是非常重要的。另外,我還手繪了color map的基本底色(使用PolyPaint),接下來就是到Photoshop中去完成它了。

Tuesday, November 18, 2008

Heavy Monster Project(WIP)_Maya retopology


Hi! continue previous post.
When I complete my ZSphere building, then I go to Maya to retopology my character model.
This stage is buiding a good wire for animation in the future.
At the same time, I added some parts to my character(like nail, horn, chains...etc)
When I finished my topology, next step is go back to Zbrush, and start in sculpture in my character.


嗨!接續上一次的內容。
當我完成了ZSphere的創建後,我就到Maya去對我的角色模型重新佈線,以適用於日後的animation使用。同時,我也開始加上一些其他的物件(如:指甲、角、鎖鍊...等)。當我完成我的佈線後,接下來要回到ZBrush中開始角色的細部雕塑了。

Heavy Monster Project(WIP)_ZBrush base model

Ok! When I decide my concept, then I go to ZBrush to build my base model.
In this project, I start in ZSphere. Not necessary option, but ZSphere can faster.
When I complete the base model, I export it to Maya, and retopology the base model.(similary, not necessary option. You can use ZBrush's topology tool...etc)


嗨!各位。當我的概念已定案後,我就開始著手製作我的角色模型了。在這個作品中我是採用ZBrush的ZSphere開始建立基本模的。建模的方式很多種,隨你高興,在這裡之所以會選ZSphere是因為他用來建基本模的大型是挺快的。當我完成這個基本模之後,我就將它導入到Maya中重新佈線,因為用ZSphere所建出來的模型其佈線並不太適於製作日後的anmation。(同樣地,你也不一定要導到Maya中去佈,重新佈線的方法也很多)

Wednesday, November 12, 2008

Heavy Monster Project(WIP)_Concept Art(Color)

This is my color concept art.(use Photoshop)
In this stage, I try to decide my character mood. This is helpful to me making of the character in the future.


這是我的彩色概念原畫。(使用Photoshop)
在這個階段,我試著定調出這個角色的基調出來。在這個階段中,若愈具象化,對往後的製作愈有幫助。
(阿哩,明天要期中考的說^^|||不過我的電腦有點問題可能要拿去送修了,真吐血><|||)

Monday, November 10, 2008

Heavy Monster Project(WIP)_Concept Art


Hi! everyone!
This is my new project in this semester. I spend many time to do it, and I want that I can finish it in the end of this semester.(only myself do this project, and I am not major about 3DCG)
This project will become my demoreel in the future. I want use it to find a job.(I hope^^) Because this semester is my last student life.
In the future, I will recording my work in progress, and share it in my blog.
I am come from Taiwan. I am clever at hi-poly model making.
This work hope you like it.
Welcome any comment and criticism.

嗨!
這是我這學期所要做的新作品。這個作品同時也要作為我未來找工作的demoreel內容之一。這一作品是我從零到有、所有的一切、所有的步驟我都run過一遍。(夠累人的!|||)在製作過程中用到許多不曾學過的技術,其中遇到許多問題實在都只能夠靠自己一一解決,有夠辛苦!(而且我還要兼顧學校的課業,我是修別系的。)
在未來,我將陸陸續續地將我的一些製作過程畫面發上來和大家分享,也算是將我的這個作品做一個小小的紀錄。
我還是學生,但也快畢業了,今年算是最後一年了吧。希望未來能找到適合的工作。我個人較擅於製作高精度模型,較喜寫實風格。
希望各位會喜歡我的作品,並且歡迎任何的意見指教。^^