Saturday, February 3, 2018

Monster Hunter World


It's my great pleasure to announce my second AAA credits - Monster Hunter World!

We've done tones of substance materials and props for this project. Like rock, cliff, grass, moss, forest mud, fungus, meat, ice, lava, etc. The most different thing(and most exciting as well) is that we're using substance designer to create fully procedural material for all the environment this time.

It's so exciting to see our works when we're playing this game. :D

My contribution:
A lead artist for props and substance material(not for all) at Playerium.
You can find some works I did in the game. (e.g. crystal prop in the final boss fight scene; slime mold material in the rotten vale environment LOL)

Sunday, December 31, 2017

Happy 2018!

Happy 2018!
2018 is coming. Thanks to everyone this year, and hope we have a great new year!

Happy New Year!

2018 就要到來了,希望新的一年大家能夠有更好的發展。


Wednesday, March 1, 2017

Resident Evil 7 T-Shirt

Today I'm very surprised to receive a T-shirt from Capcom resident evil 7 team.
You'll know the meaning of the text if you play the game, right? LOL


Friday, February 10, 2017

Marmoset Toolbag 3.02

 Marmoset Toolbag 3.02

*Material Animation
*Refraction Shader

and more.